Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

CiteULike is a free service for managing and discovering scholarly references - click here to get started.

Sign In to gain access to subscriptions and/or personal tools.
SIMULATION
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Park, M.
Right arrow Articles by Fishwick, P. A.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Integrating Dynamic and Geometry Model Components through Ontology-Based Inference

Minho Park

Stephen F. Austin State University, Department of Computer Science, P.O. BOX 13063, Nacogdoches, Texas 75962 parkm{at}sfasu.edu

Paul A. Fishwick

Department of Computer and Information Science and Engineering, Building CSE, Room 301, University of Florida, Gainesville, FL 32611 mhpark{at}cise.ufl.edu

Modeling techniques tend to be found in isolated communities: geometry models in computer-aided design (CAD) and computer graphics, dynamic models in computer simulation, and information models in information technology. When models are included within the same digital environment, the ways of connecting them together seamlessly and visually are not well known even though elements from each model have many commonalities. A model is required to be able to connect models together in the interface; however, creating such models is time-consuming. This article addresses this deficiency by studying specific ways in which models can be interconnected within the same 3D space through effective ontology construction and human interaction techniques. The authors have developed a method for automatically constructing a human-computer interface model (i.e., which is termed an interaction model) from an ontology for an example physical environment. The work to date has resulted in an environment based on a 3D modeling and animation package, permitting users to explore dynamic model structure through interactions with geometric scene structure.

Key Words: Ontology • customization • multimodeling • Web based • human-computer interaction

SIMULATION, Vol. 81, No. 12, 795-813 (2005)
DOI: 10.1177/0037549705064359


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?