|
Sign In to gain access to subscriptions and/or personal tools.
|
Real Time Physically-Based Modeling and Simulation of Cratering and Fragmentation of Terrain
Nabil Rami
T.J. Incorporated 24612 E. Colonial Drive Christmas, Florida 32709, nrami{at}tjinc-eng.com
Michael D. Proctor
University of Central Florida 4000 Central Florida Blvd Orlando, Florida 32816, USA, mproctor{at}mail.ucf.edu
Cratering and fragmentation of terrain due to eXplosions are the behaviors of interest in this effort. We propose a physically-based approach to model the eXplosion event and the process of terrain fragmentation resulting in the formation of craters. Since blast waves are the destructive components of eXplosions, and propagate into materials as stress waves, geology has been introduced into the terrain model. Our methodology is based on voXel modeling and introduces a new method that uses connected fragments to model terrain with the geology. We have used mathematical and visual data from a real eXplosion eXperiment in a layered terrain to validate our model. Using our model, eXplosions can be placed anywhere in the simulation and will result in a realistic output in real time.
Key Words: dynamic terrain simulation physics-based modeling eXplosion simulation real time system terrain database
References
- Proctor, M.D. and G. Paulo 1996. Modeling in Support of Operational Testing. Mathematical and Computer Modeling, 23(1).
- Campbell, C.E. and G. McCulley. 1994. Terrain Reasoning Challenges in the CCTT Dynamic Environment. In Proceedings of the Fifth Annual IEEE Conference on Distributed Interactive Simulation Environments.
- Li, X. and J.M. Moshell. 1993. Modeling Soil: Realtime Dynamic Models for Soil Slippage and Manipulation. In Proceedings of the ACM SIGGRAPH Conference on Computer Graphics, pp. 361-368.
- Moshell, J.M., B. Blau, X. Li and C. Lisle. 1994. Dynamic Terrain. Simulation, 62(1), 29-40.[Abstract/Free Full Text]
- Neff, M. 1998. A Visual Model for Blast Waves and Fracture. M.Sc. Thesis, Department of Computer Science, University of Toronto.
- Mazarak, O., C. Martins and J. Amanatides. 1999. Animating Exploding Objects, Graphics Interfaces 99.
- Neff, M. and E. Fiume. 1999. A Visual Model for Blast Waves and Fracture. Graphics Interfaces 99.
- Smith, P.D. and J.G. Hetherington. 1994. Blast and Ballistic Loading of Structures. Butterworth and Heinemann Ltd.: Oxford.
- Yngve, D.G., F.J. O'Brien and J.K. Hodgins. 2000. Animating Explosions. In Proceedings of Siggraph 2000, Computer Graphics.
- Zukas, J.A. and P.W. Walters. 1998. Explosive Effects and Applications. Springer-Verlag: New York.
- Hirota, K., Y. Tanoue and T. Kaneko. 1998. Generation of crack patterns with a physical model. The visual computer, 14, 126- 137.[CrossRef]
- Meyers, M.A. 1994. Dynamic Behavior of Materials. John Wiley & Son.
- Glenn, H.D. and M.J. Thomsen. 1976. Computer Simulation of a High Explosive Cratering Experiment in a Complex Multilayered Geology. International Journal of Rock Mechanics and Mining Sciences & Geomechanics Abstracts.
- Strahler, A. and A. Strahler. 1994. Introducing Physical Geography. John Wiley & Sons: New York.
- Turcotte, D.L. 1993. Fractals and chaos in Geology and Geophysics. Cambridge University Press: Cambridge.
- Suteanu, C., D. Zugravescu and F. Muteanu. 2000. Fractal Approach of Structuring by Fragmentation. Pure and Applied Geophysics.
- Bangash, M.Y. 1993. Impact and explosion: Analysis and Design. CRC Press: Boca Raton.
SIMULATION, Vol. 83, No. 12,
830-841 (2007)
DOI: 10.1177/0037549707086786

CiteULike Complore Connotea Del.icio.us Digg Reddit Technorati Twitter What's this?
|
|